Weapons Arsenal
RAIDBORN 1.0 features 90+ unique weapons across all tiers. Every weapon type, tier, and subtype has its own unique weapon.
Weapon Tiers
Weapon Categories
Swords
One-HandedFaster attacks, allow shield use. Balanced damage and speed for versatile combat. New sword category in 1.0 (replaced old blunt/sharp system). Parrying is basically free — two-handers can also defend.
Notable Weapons
A blade for kings and generals. High-tier weapon with excellent handling.
Found in the First Guardian's Crypt. Unique weapon with special lore significance.
Axes
One-HandedBalanced damage and speed. New category in 1.0 replacing old blunt/sharp system. Axes have their own unique tier weapons now.
Notable Weapons
Ceremonial axe for dismantling seals. Can also serve as a formidable combat weapon.
Mauls
Two-HandedMassive damage, slow attack speed. Cannot use shield. Best for Barbarian builds. Power attacks cost stamina (not energy) in 1.0 and are now chargeable.
Notable Weapons
A massive spiked maul that crushes through enemy armor. Devastating power attacks.
Bows
RangedRanged combat with multiple arrow types. Aiming drains stamina; auto-shoots when depleted. Can crit from far away. Headshot + stealth = devastating damage.
Notable Weapons
Pale bow with crimson feathers. Legendary ranged weapon with exceptional critical damage.
🏹 Arrow Types
Rogue skill tree unlocks advanced arrow types. Aiming drains stamina; auto-shoots when depleted.
Regular Arrows
Standard ammunition. Reliable damage at range.
Fire Arrows
Ignite enemies — applies burning status effect. Melts armor on impact. New in 1.0 (Rogue skill).
Venom Arrows
Poison enemies over time with toxic payload. Effective against high-HP bosses.
Explosive Arrows
Area damage on impact. Great for groups of enemies. New in 1.0 (Rogue skill).
🛡️ Armor Stats
Armor
Damage resistance — reduces incoming physical damage
Handling
Stamina usage efficiency — less stamina for swinging, running, shooting. Higher handling = less stamina used
Damage
Flat damage boost — increases base weapon damage output (often small at start)
📊 Weapon Stats
Every weapon in RAIDBORN has these core stats. Weapon speed is fixed and non-upgradable in 1.0.
| Stat | Description | Notes |
|---|---|---|
| Weight | Overall weapon mass | Affects handling |
| Handling | Stamina efficiency | Higher = less stamina per swing |
| Range | Attack reach | Longer range = safer combat |
| Damage | Base damage output | Modified by armor stat |
| Tier | Weapon quality level | None → Apprentice → Expert → Master |
| DPS | Damage per second | Newly displayed in 1.0 |