Weapons Arsenal

RAIDBORN 1.0 features 90+ unique weapons across all tiers. Every weapon type, tier, and subtype has its own unique weapon.

Weapon Tiers

None
Level 0+
Apprentice
Level 1+
Expert
Level 2+
Master
Level 3+

Weapon Categories

⚔️

Swords

One-Handed

Faster attacks, allow shield use. Balanced damage and speed for versatile combat. New sword category in 1.0 (replaced old blunt/sharp system). Parrying is basically free — two-handers can also defend.

Notable Weapons

CrownbladeMaster

A blade for kings and generals. High-tier weapon with excellent handling.

Guardian SwordMaster

Found in the First Guardian's Crypt. Unique weapon with special lore significance.

🪓

Axes

One-Handed

Balanced damage and speed. New category in 1.0 replacing old blunt/sharp system. Axes have their own unique tier weapons now.

Notable Weapons

RunebreakerMaster

Ceremonial axe for dismantling seals. Can also serve as a formidable combat weapon.

🔨

Mauls

Two-Handed

Massive damage, slow attack speed. Cannot use shield. Best for Barbarian builds. Power attacks cost stamina (not energy) in 1.0 and are now chargeable.

Notable Weapons

ThornmaulMaster

A massive spiked maul that crushes through enemy armor. Devastating power attacks.

🏹

Bows

Ranged

Ranged combat with multiple arrow types. Aiming drains stamina; auto-shoots when depleted. Can crit from far away. Headshot + stealth = devastating damage.

Notable Weapons

RavenguardMaster

Pale bow with crimson feathers. Legendary ranged weapon with exceptional critical damage.

🏹 Arrow Types

Rogue skill tree unlocks advanced arrow types. Aiming drains stamina; auto-shoots when depleted.

➡️

Regular Arrows

Standard ammunition. Reliable damage at range.

🔥

Fire Arrows

Ignite enemies — applies burning status effect. Melts armor on impact. New in 1.0 (Rogue skill).

☠️

Venom Arrows

Poison enemies over time with toxic payload. Effective against high-HP bosses.

💥

Explosive Arrows

Area damage on impact. Great for groups of enemies. New in 1.0 (Rogue skill).

🛡️ Armor Stats

🛡️

Armor

Damage resistance — reduces incoming physical damage

Handling

Stamina usage efficiency — less stamina for swinging, running, shooting. Higher handling = less stamina used

🗡️

Damage

Flat damage boost — increases base weapon damage output (often small at start)

📊 Weapon Stats

Every weapon in RAIDBORN has these core stats. Weapon speed is fixed and non-upgradable in 1.0.

StatDescriptionNotes
WeightOverall weapon massAffects handling
HandlingStamina efficiencyHigher = less stamina per swing
RangeAttack reachLonger range = safer combat
DamageBase damage outputModified by armor stat
TierWeapon quality levelNone → Apprentice → Expert → Master
DPSDamage per secondNewly displayed in 1.0